#include "Object.h"
#include <cstdlib>

namespace StructLib
{
void* Object::operator new (unsigned int size) throw()
{
    return malloc(size);
}


void Object::operator delete (void* p)
{
    free(p);
}


void* Object::operator new[] (unsigned int size) throw()
{
    return malloc(size);
}


void Object::operator delete[] (void* p)
{
    free(p);
}


Object::~Object()
{

}
}
